(Picture from: http://www.sfrevu.com/ISSUES/2001/0104/9907%20Shrek/Shrek.htm)
Shrek is an
animated fantasy-comedy film with the
tag line, “The Prince isn’t charming. The princess isn’t sleeping. The sidekick
isn’t helping. The ogre is the hero. Fairy tales will never be the same again.” Andrew Adamson and
Vicky Jenson directed Shrek; it was produced by DreamWorks and released by DreamWorks
Pictures in 2001. It is loosely based on William Steig's 1990 fairy tale
picture book, ‘Shrek!’, meaning
arguably it serves as a parody film. A parody film is ‘a comedy that
parodies other film genres or films as pastiches.’
Shrek
follows the story of a giant green Ogre who lives in a swamp and in the first
film is sent on a quest to rescue a damsel in distress for the king. He meets
friends and foes along the way and it is a funny family film with a great
soundtrack. Here is the trailer of the first film to help introduce the film
and my key concept of this essay:
(shrekonline, 2010)There
are now 4 main films and the success of these films led to many more Paratexts
being created. For example, there are now also two holiday special films; ‘Shrek
the halls’ and ‘Scared Shrekless’, a spin off film ‘Puss in Boots’, video games,
rides, action figures, ‘Shrek Adventure’ in London, a comic book and the stage musical.
This is why through this essay when analysing the text ‘Shrek’ I will be
analysing it through the key concept of Paratexts, along with Audience
Participation.
Shrek
is many 90’s kids childhood and has become a world phenomenon. It spreads over
many age ranges and is just an all round great film. It has adult humour but is
accompanied with a simple story line for children. Personally it was a main
part of my childhood and I am shocked when I hear some people have not seen it.
It is a must see film and brings a lot to the world of animated comedy. It is
not just I exclaiming its success, it made $484.4 million at the worldwide box
office, making the film a critical and commercial success. It also won the very
first academy award for best-animated feature.
A
contemporary cross-platform media text/phenomenon is a text, for example, a
film or music video which has been created recently and is spread in some way
over different platforms, making it a cross-platform media text. These platforms
could include, a film, the Internet and in print. It is proving more and more
difficult to find a piece of media that is not spread in some way over a
cross-platform. For example when you think of something like, the Barbie and
Ken dolls most 90’s kids played with, for a select few these dolls are all that
springs to mind when you speak about ‘Barbie’ and ‘Ken’. However, there are now
multiple films including these two characters, magazines and they even star in
films such as ‘Toy story’. (Another example of a classic cross-platform media
text.) This has all happened so quickly and easily that most people watched
these films and read these magazines without even considering that ‘Barbie and
Ken’ are anything other that those beloved toys you played with when you were
young.
As cross-platform media is a lot more common now and it is so much more
usual to see media provided on more than one platform, audiences are more
likely to understand the texts, as a clearer understanding can be gained from
the different aspects of an original text that we are shown. This also means the text is more likely to
succeed and develop as it is likely to have a larger audience. The audiences nowadays
can be linked to different aspects of the text that without the availability of
cross-platforms they would not have know existed.
Dwyer explains how
“Convergence is understood as an ongoing process or series of intersections
between different media systems and not a fixed relationship.” (Dwyer, 2010,
p.24). If we look at this as the convergence between texts and Paratexts, it
shows us how Paratexts can continue to develop, and as they do, they consequently
develop the original text. It also explains how the Paratexts do not have a
‘fixed relationship’ and this looks at how a texts Paratext can differ from the
original. For example with Shrek the film it has a fixed story line but if
you go to ‘Shrek Adventure’, one of their main selling points is that the
audience drive the story and their own adventure, meaning every persons
experience is different, even though they have each gone in with the same
original view of the text. This is a great way of showing that Paratexts help mould
an individual’s interpretation of an original text and make it successful
because its audience enjoys it for their own individual reasons.
A media text being
spread and used across cross-platforms is quite a modern concept. The creation
and evolution of The World Wide Web and Web 2.0 has made it more possible for
the media texts to become phenomenon’s as their Paratexts can be spread and
found more easily. The World Wide Web
was created by Tim Burners Lee in 1989 as a platform upon which software can be
distributed. Then came the development of Web 2.0, coined
by Darcy DiNucci in 1999. Which made it even easier for texts and Paratexts to
be spread across the Internet as well as in other forms. It meant there was a
large development in how media is spread and viewed on the Internet, mainly due
to the increased uses of things such as, social networking sights, online
magazines, e-commerce and websites such as YouTube. The World Wide Web
and the development of Web 2.0 have aloud us to create such successful
cross-platform media texts in the 20th and 21st century. It
is increasingly difficult to find one of these media texts, which does not have
some kind of Paratext linked to it. This shows just how successful they can be
and make the original text. For example if an original text is a film, someone
may only go and watch this film because they found a figurine of one of the
characters in their happy meal from McDonalds. This figurine is an example of a
Paratext and an example of how successful they can be.
The
concept of Paratext is simply that other materials often surround the main text
and these materials are known as the Paratext. These extras added to the
original main text can change the audience’s perception and interpretation of
the original text. As said, the Paratexts of Shrek include, the two
holiday special films; ‘Shrek the halls’ and ‘Scared Shrekless’, a spin off
film ‘Puss in Boots’, video games, rides, action figures, ‘Shrek Adventure’ in
London, a comic book and the stage musical. Davidson has said, “Cross-media communications have to start somewhere. The idea
forms and the process begins. Often, cross-media is considered after some media
event is successful enough to become a tent pole and support other related
media experiences” (Davidson, 2010, p.10). This can relate very well to media
Paratexts as they follow the same concept and life. Without an original text
there would be no need or way of creating any Paratexts, let along successful
ones.
Paratexts enable a text to become a
phenomenon as they spread the text over multiple platforms and reach out to a
wider audience. The theorist Evans explains how, “the term ‘transmediality’
describes the increasingly popular industrial practice of using multiple media
technologies to present information concerning a single fictional world through
a range of textual forms” (Evans, 2011, p.1). This shows that Shrek having so
many Paratexts, spread in different ways across so many different media
platforms has helped increase its popularity, it has helped make it more well known
and therefore made it more successful. This is backed up by Grossberg, Wartella
and Whitney who explain, “People
engage with specific products because in some way or form, they are
interesting, they provide a certain measure of enjoyment, and they are
pleasurable.” (Grossberg, Wartella, and Whitney, 2006, p.254). Showing that different
people will engage with the different new aspects of Shrek, for example, theatregoers
and gamers, not two people who usually associate with each other.
Leading on from analysing Shrek through Paratexts and how they effect it
as a text, I also wanted to look at its Audience Participation. The concept of
Audience Participation is that, it is the active involvement of an audience. Jenkins
states that; “the circulation
of media content across different media systems and competing economies -
depends heavily on consumers’ active participation.” (Jenkins, 2007, p.3) This
basically explains how without an audience let alone an active one a text would
not survive and continue to expand.
So understanding
the importance of a texts audience is key but also looking into the audience now
as an author and thinking about were the power lies, looking into authorship
and ownership. This has come about due to consumers becoming producers
‘prosumers’ and audiences textual poaching and the creation of fandom. This is
where an active audience member takes the text and recreates it. For an
example:
(cherriemycheerios, 2014) but as I said this then leads to a power argument and
discussions as to where the rights of the text lie. However surely by
publishing the text the author passes the rights/power to the audience so the
audience now have free will to do what they want with the text as it is out
there and they can use it however they desire. Another example of where this happens is when audiences
are creating these parodies and text mash ups they can and have lead to a variation
in the texts canon. The audience has a huge power even without having the rights
to a text. They have the power of opinion and the author/producer then gets to
evaluate whether they think these opinions better their work and if they do,
how they could change it for these audience opinions to take effect on their
text. So yes, whilst the audience can create their own text through fan fiction,
the author of the text still owns it, no matter who’s tweaking it and whether
the author, producers, writers and or directors are happy with it. If you have
created something it is yours, if someone then goes away and uses what you have
created and adapted it, that is then his or her text. This textual poaching
whilst it just sounds as if someone is cheating and stealing someone else’s
work, it is not. It can in fact be great publicity for a text/company. In the
same way that Paratexts help widen a texts audience, fans and their adaptations
of Shrek spread Shrek as a character and even though it may not be as the
author intended the story of the character to go, the image is still being
spread and publicity is being gained. Overall one of the main reasons a text is
made is to please its audience and the success of the text is down to the audience’s
opinions and reactions to the text, so an active audience play a huge roll in a
texts future even though they may not know it.
Every day of
our lives we are an active audience within the media, whether it be looking at
posters on a bus stop or watching a film, even subconsciously it is happening to
us all the time. Abercrombie and Longhurst look at ‘simple audiences’ ‘mass
audiences’ and ‘diffused audiences’ and I think this is an important part of
thinking about audience participation because audiences are in such a wide
range now, for example; listening reading and watching, there is not just one
category of an audience anymore. So Longhurst and Abercrombie have split up and
defined them into three categories; first, ‘the simple audience’ this is face
to face, direct communication normally in public, it could be for example in
the theatre or at a political meeting. The second is ‘the mass audience’ this
spreads to many more people but is usually more private, it is for example
reading the newspaper or watching television. The third is ‘the diffused
audience’, this one relates to pretty much everyone but not necessarily on
purpose, it is merged into people’s daily routine for example using the Internet
or having the television on in the background.
Now looking into some media theory models for example,
Uses and Gratifications model and The Pluralist model, both of these explain
how as an audience we use and interpret the media in different ways but that is
not wrong. It just shows how as an active audience we create our own experience
of a text. The Uses and Gratifications Model explains that it sees the audience
not as a mass but as individuals and these individuals actively consume texts
for different reasons and in different ways. The Pluralist model suggests
however that as the media is diverse and there are so many available choices
for an audience, that they have an active role to play in understanding and
therefore creating meaning from this specific text. Shrek Adventure London is a
good example of how audiences do this.
Shrek Adventure
London is ‘London’s newest family attraction! Step into the kingdom of Far Far
away and enjoy a brand new madcap Shrek adventure where amazing DreamWorks
animation, captivating story-telling and a good does of Donkeys cheekiness
awaits.’ The idea behind Shrek Adventure is that you go as an audience member
but whilst you are there you become one of the characters and it is your story
and you which helps to move the story along, the audience becomes a
participant. This means that each individual audience member depending on their
choices whilst there, mould their own experience. Whilst everyone goes in with
the same concept of Shrek they may depart with a different one and this is a
great example of how an active audience are key to making this adventure and
specific Paratext to Shrek, work and be successful.
You start your
adventure with a 4D ‘DreamWorks Tours’ bus. Donkey is your guide and then you
move onto be part of the 10 live fairy-tale themed shows where you can visit
Shrek’s swamp, the crystal ball, the mirror maze, the muffin mans house and the
poison apple pub! This is a unique experience and a great asset to Shrek to
bring the audience closer to the text and create their own experience as a
participatory audience. Here is the opening video on the website to help
envision the experience…
(Shreks Adventure, 2015)
(Shreks Adventure, 2015)
(Pictures from: https://www.shreksadventure.com/london/)
De Certeau speaks
about in what I will state as his ‘core arguments’, the progression of audience’s
viewings, he looks into how he believes the public sculpt the content and it’s
not the content sculpting the public. This point relates nicely to ‘Shrek
Adventure’ in London and how it is down to the audience as to what ‘content’
they get out of their visit and any ‘content’ already given to them there is
just a basis that will not change until the audience come and participate and
create their own experience. De Certeau has some very interesting theories
about who he thinks if anyone has any control. He thinks people in general,
whilst they sculpt the content they have very little control over it, the upper
class audience has slightly more control but that is just down to access of the
media and what experience people can afford. This theory also links to the key
concept of canon and looking at how audiences feed off these texts and take
what they want from them. This links to canon as they then have some power to
change the story and for it to then become the ‘correct’ ‘original’ storyline.
When thinking
of my personal reflection to this text or any text, the first thing that
springs to mind is the question, what does it actually mean to be an audience? Now
the technical definition of an audience is that it is ‘the assembled spectators or
listeners at a public event such as a play, film, concert or meeting.’ That’s
pretty standard, the idea that people gather to view art. Now Ien Ang states
that ‘audience hood is becoming an even more multifaceted, fragmented and
diversified repertoire of practices and experiences’ and John Hartley suggests
that ‘Institutions must produce invisible fictions of the audience which allow
the institutions to get a sense of who they must enter into relations with.’
This shows just how important an audience is to a text or media phenomenon and
that producers and directors need their audience’s feedback to continue to
develop their text. Meaning that as a group we are extremely important and each
view counts.
As a personal reflection to this text I would have to
say that it has moulded me from childhood, as cliché as it sounds, I use quotes
from the films on a daily basis, I have a Shrek T-shirt, I still watch the
films over and over today and given the opportunity I would always take up
going to any of the Shrek related adventure days. I personally therefore am a
fan of this text. I think it brings a lot to families, children, teenagers and
adults, it is comical and makes people happy with its feel good factor. It also
teaches children to love yourself no matter who you are or what you look like
from a young age and I think this is especially important nowadays as children
have such easy access to the internet and different apps which are riddled with
pictures of ‘desired’ bodies and super models. It has so much going for it, not
only being a great film which is obviously a great place to start, everything
involved with it really adds to its greatness. The actors who voice the
characters for a start, they have everyone from the extremely popular Eddie
Murphy to the marmite style Simon Cowell.
I do find it hard to think subjectively about this
film as I am such a fan, but obviously there will always be people who are just
not a fan simply because of the genre and the fact that animated comedy is not
for them. Or yes, maybe when they were younger they watched the film and
enjoyed it simply as a childhood film and unlike me have not bought it with
them through their adult life. They are happy with it being a children’s film
and for them that is where it shall stay. There are always the children who
watched it too young and were simply too scared of this giant green ogre and
creepy castle, that the beloved comical sidekick that is donkey was not light
hearted enough for them to continue watching the film and to this day they have
nightmares about this giant green ogre.
To conclude, through analysing Shrek as a contemporary
cross-platform media text phenomenon through the key concepts of Paratexts, Audience Participation and touching upon Fandom I have taken this text and
shown how and why it is the phenomenon it is today, looking into how the media
has developed it as a now global franchise. I believe it to be because of these
Paratexts and its audience. This text exemplifies ‘media in transition’ across
space and time, it has many texts which have been released over the years and
focusing on the first Shrek film and the ‘Shrek adventure’, these both look at
Shrek at a certain point in its history and how they make it what it is today and I have analysed them explaining how
Paratexts and audience participation add to them as texts.
Overall, as this text uses cross platforms and has so
many Paratexts this develops and sustains its audience and the way they view
the text. Then with this audience it inevitably improves the franchises profits
and general brand status as a whole. Therefore making the contemporary
cross-platform media text of Shrek a worldwide phenomenon and a must see film.
“That’ll do Donkey, that’ll do…” (Shrek).
“That’ll do Donkey, that’ll do…” (Shrek).
Bibliography:
- Cherriemycheerios22 (2014) What are you doing in my swamp Remix. Available at: https://www.youtube.com/watch?v=VVggXZPCuYw (Accessed: 9 May 2016).
- Davidson, D., 2010. Cross-Media Communications: An Introduction To The Art Of Creating Integrated Media Experiences [online]. ETC Press. Available from: http://repository.cmu.edu/cgi/viewcontent.cgi?article=1003&context=etcpress [Accessed10th December 2015].
- Dwyer, T., 2010. Media Convergence. Maidenhead: McGraw-Hill Open University Press.
- Evans, E., 2011. Transmedia Television: Audiences, New Media And Daily Life. New York: Routledge.
- Guardian, T. (2016) Official tickets and offers. Available at: https://www.shreksadventure.com/london/ (Accessed 16th May 2016).
- Grossberg, L. Wartella, E. A. and Whitney, C. D., 2006. MediaMaking: Mass media in a popular culture. 2nd edition. United States: SAGE Publications.
- Jenkins H., 2007. Cultura convergente. Apogeo Education.
- Shrek (2001) Directed by Andrew Adamson, Vicky Jenson USA.
- Shrekonline (2010) Shrek official movie trailer 1 (2001). Available at: https://www.youtube.com/watch?v=jYejzdBwvY4 (Accessed: 18 May 2016).
- Shreks Adventure (2015) Shrek’s adventure! London – behind the scenes interview. Available at: https://www.youtube.com/watch?v=ajiFSJ8t8dM (Accessed 14 May 2016).



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